Game

Learning Two Languages

While students are learning in your course, they will be learning two distinct but related languages.

  1. One is the language of game analysis, which will begin with analysis of individual games and build into understanding institutional, sociological, historical, and theoretical topics related to game design.
    • THIS GAME IS IMPORTANT (TO ME) BECAUSE . . .
  2. One is game design language itself and particularly those skills needed by the programmer, level designer, animator, artist, producer, sound designer.
    • LOOK AT WHAT IS IMPORTANT (TO ME) . . .

Overview of Class Components

Teams

  • Most productions will be in teams with students taking on various production roles

Course Units

Unit Hours Unit Hours
Unit 0: Career Essentials 30 Unit 9: Constructs of Game Design 20
Unit 1: Introduction to Game Design 10 Unit 10: Principles of Cameras and Lighting in Game Environments 20
Unit 2: Critical Thinking in Game Design 10 Unit 11: Principles of Sound and Audio for Gamers 20
Unit 3: Game Design Theory 10 Unit 12: Strategic Game Development Techniques and Concepts 25
Unit 4: Story and Game Creation 15 Unit 13: Principles of Quality & Functionality Assurance in Game Development 10
Unit 5: System Dynamics and Scripting Fundamentals 20 Unit 14: Principles of Versioning and Game Release 10
Unit 6: Game Development Tools, Functions, and Properties 15 Unit 15: Pre-production 30
Unit 7: Interfaces, Environments, Asset Management, and Animation 25 Unit 16: Production 60
Unit 8: Physics and the Build Process 20 Unit 17: Post-production 10
TOTAL 360

Course Description

  • Length of class: 2 years
  • Occupational Ed Elective Credit: 9, 10, 11, and 12
  • A course that focuses on the software, hardware, and mathematical tools used to represent, display, and manipulate topological, two and three-dimensional objects on a video screen and prepares individuals to function as computer graphics/video game development specialists. Includes instruction in graphics software and systems; computer programming; digital multimedia; graphic design, video game design and development; graphics devices, processors, and standards; attributes and transformations; projections; surface identification and rendering; color theory; algebra; geometry; trigonometry and introduction to various mathematical concepts related to interactive computer and computer graphic-based applications.

Unity Curriculum

Resources

  • The Unity Curricular Framework is designed and built upon the Unity Professional Standards for Interactive Application and Video Game Creation. As a result, the Curricular Framework is closely aligned to several contemporary and prominent standards initiatives today, including:
  •  Unity Professional Standards for Interactive Application & Video Game Creation

The Power of Project Based Learning

Screencasts – Assistance in Self-Directed Learning

Academic Integrity

Grading

Grade Scale

Level Letter Skyward High % Skyward Low % Descriptor
4 A 100.00% 92.50% Advanced. Consistently exceeds proficient level of standard(s).
3.5 A- 92.49% 86.67% Proficient but partial success at advanced level.
B+ 86.66% 80.84%
3 B 80.83% 75.00% Proficient. Consistently (usually) meets standard(s).
2.5 B- 74.99% 66.67% Basic but partial success at proficient level.
C+ 66.66% 58.34%
2 C 58.33% 50.00% Basic. Inconsistently (occasionally) meets standard(s).
REDO

Grade Scoring Table

  20 0 0 0 0 0 0 0 0 0 2 2 2.5 2.5 2.5 3 3 3.5 3.5 4 4
19 0 0 0 0 0 0 0 1 1 2 2 2.5 2.5 2.5 3 3.5 3.5 4 4
18 0 0 0 0 0 0 1 1 1 2 2.5 2.5 2.5 3 3.5 3.5 4 4
C 17 0 0 0 0 0 0 1 1 2 2.5 2.5 2.5 3 3.5 3.5 4 4
O 16 0 0 0 0 0 0 1 2 2 2.5 2.5 3 3.5 3.5 4 4
M 15 0 0 0 0 0 1 1 2 2.5 2.5 3 3 3.5 4 4
P 14 0 0 0 0 0 1 2 2 2.5 2.5 3 3.5 4 4
E 13 0 0 0 0 0 1 2 2.5 2.5 3 3.5 3.5 4
T 12 0 0 0 1 1 2 2.5 2.5 3 3.5 4 4
E 11 0 0 1 1 1 2 2.5 3 3 3.5 4
N 10 0 1 1 1 2 2.5 3 3.5 3.5 4
C 9 0 1 1 1 2.5 3 3 3.5 4
I 8 1 1 1 2 2.5 3 3.5 4
E 7 1 1 2 2.5 3 3.5 4
S 6 1 1 2 3 3.5 4
5 1 2 2.5 3.5 4
4 1 2 3 4
3 1 3 4
2 2 4
1 4
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
S C O R E

Self Authored Projects

  • Technical and creative media skills are developed through project work, working toward mastery
  • Projects are composed of a plan and a product
  • Each project is about two weeks in length
  • Students produce projects throughout the term
  • Students present the product the last day of the project cycle

Skills Development Projects

  • Skills development is embedded into each project with emphasis on 21st Century world of work core skills

Daily Work

  • Students will receive a daily grade for being on task with the daily work. Credit will be reduced for any conduct not contributing to an academic atmosphere. Credit will not be granted if the student is absent, but the points can be made up upon return. Please refer to the online class schedule for missing work and consult with the teacher for make-up work.

Self Evaluation

  • Students will publish blog entry detailing their work for projects
  • Included in the entry will be a paragraph highlighting what was done and learned
  • A screenshot showing an example of the work and progress will be included
  • Sample Student Evaluation

Journal

  • Students will maintain a journal
  • The journal details what was done and learned
  • Sample journal entry

Leadership

  • Students will contribute to the learning community in some meaningful way
  • Student-lead leadership project will be developed between 1st and 2nd semester
    • This project is aligned with CTE standards

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