Game Production – Sound Designer Journal

Creative Commons image United Front Games Sound Designers Visit VFS by Vancouver Film School at Flickr
This role requires the student to distribute equal time during each part of the production. The sound designer’s role involves overall sound in the game.

The sound designer’s commentary should present a complete picture of the production process as well as present the student’s work in his or her chosen role. Among other observations, the artistic and logistic analysis of the finished sound and game will require all students, regardless of their role, to participate throughout the entire production process.

Goal

  • Create a journal documenting each stage of game production

Product

  • Create blog posts (3 total) with embedded media evidence for each of three production stages.

Examples

  • Pre-production
    • sample
  • Production
    • sample
  • Post-production
    • sample

Explanation

  • Students need to conduct extensive research for game production and need experience moving through the workflow of producing games

Production Steps Evidence Requirements

Pre-production Blog Post

Include all of the the following requirements as evidence in your blog post:

  • Evidence of contributions for Game Development plan
  • Evidence of milestones
  • Evidence of helping mold general aesthetics
  • Evidence of rough drafts of concept sound design ideas
  • List of basic music and sound to be created

Production Blog Post

Include all of the the following requirements as evidence in your blog post:

  • Evidence of production notes with a summary of each day of work
  • Evidence of on going discussions with team
  • Evidence of essential finished sound files

Post-production Blog Post

Include all of the the following requirements as evidence in your blog post:

  • Evidence of working with the team and discussion of decisions made and why
  • Evidence of changes between the initial sound storyboard and final version, as well as an evaluation and justification of the changes
  • Evidence of reactions to the final sound design
  • Evidence of evaluation of the sound, both technically and artistically. Did it achieve the original vision?

Schedule

  • Week 1
    • Create a blog post titled, PROJECT NAME Game Pre-Production –  Sound Design Journal
      • Create headings for:
        • Summary
        • Explanation of the Game Vision
        • Genre / Style of the Game
        • Influences from Other Games
        • Consultation with Production Team
        • Evidence of Sound Design Research and Decisions
        • What I Learned and Problems I Solved
    • Research material …
      • Examine sample code …
    • Explore and select the coding conventions you want to use
    • Fill in evidence for each heading of the blog post
    • Publish blog post
  • Week 2
    • Create a blog post titled, PROJECT NAME Game Production – Sound Design Journal
      • Create headings for:
        • Summary
        • Production Notes Summary for Each Day
        • On Going Discussions with Team
        • Essential Art
        • What I Learned and Problems I Solved
    • Code the game
    • Fill in evidence for each heading of the blog post
    • Publish blog post
  • Week 3
    • Create a blog post titled, PROJECT NAME Game Post-Production – Sound Design Journal
      • Create headings for:
        • Summary
        • Working with The Team
        • Game Evolution Through Production
        • Reactions to the Final Sound Design
        • Evaluation of the Sound Design
        • What I Learned and Problems I Solved
    • Assist in editing the game
    • Fill in evidence for each heading of the blog post
    • Publish blog post

Unity Resources

Other Resources

Tools

  • Unity

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