Game Production – Level / Terrain Builder Journal

Creative Commons image Farmville on Facebook: SML’s Farm (Level 28) by See-ming Lee at Flickr
This role requires the student to distribute equal time during each part of the production. The Level/Terrain Builder’s role involves overall control of environment of the game.

The Level/Terrain Builder’s commentary should present a complete picture of the production process as well as present the student’s work in his or her chosen role. Among other observations, the artistic and logistic analysis of the finished design and game will require all students, regardless of their role, to participate throughout the entire production process.

Goal

  • Create a journal documenting each stage of game production

Product

  • Create blog posts (3 total) with embedded media evidence for each of three production stages.

Examples

Explanation

  • Students need to conduct extensive research for game production and need experience moving through the workflow of producing games

Production Steps Evidence Requirements

Pre-production Blog Post

Include all of the the following requirements as evidence in your blog post:

  • Evidence of contributions for Game Development plan
  • Evidence of milestones
  • Evidence of helping mold general aesthetics
  • Make list of terrain features
  • Sketch out environment /level

Production Blog Post

Include all of the the following requirements as evidence in your blog post:

  • Evidence of production notes with a summary of each day of work
  • Evidence of on going discussions with team
  • Evidence of essential finished level(s) / terrain / environment

Post-production Blog Post

Include all of the the following requirements as evidence in your blog post:

  • Evidence of working with the team and discussion of decisions made and why
  • Evidence of changes between the initial game/level/terrain storyboard and final version, as well as an evaluation and justification of the changes
  • Evidence of reactions to the final levels/terrain
  • Evidence of evaluation of the levels/terrain, both technically and artistically. Did it achieve the original vision?

Schedule

  • Week 1
    • Create a blog post titled, PROJECT NAME Game Pre-Production – Level/Terrain Builder’s Journal
      • Create headings for:
        • Summary
        • Explanation of the Game Vision
        • Genre / Style of the Game
        • Influences from Other Games
        • Consultation with Production Team
        • Evidence of Coding Research and Decisions
        • What I Learned and Problems I Solved
    • Research material …
      • Examine sample code …
    • Explore and select the coding conventions you want to use
    • Fill in evidence for each heading of the blog post
    • Publish blog post
  • Week 2
    • Create a blog post titled, PROJECT NAME Game Production – Level/Terrain Builder’s Journal
      • Create headings for:
        • Summary
        • Production Notes Summary for Each Day
        • On Going Discussions with Team
        • The Levels/Terrain/Environment
        • What I Learned and Problems I Solved
    • Code the game
    • Fill in evidence for each heading of the blog post
    • Publish blog post
  • Week 3
    • Create a blog post titled, PROJECT NAME Game Post-Production – Level/Terrain Builder’s Journal
      • Create headings for:
        • Summary
        • Working with The Team
        • Evolution of Design
        • Design Issues and Fixes
        • Evaluation of Final Design
        • What I Learned in Post-production
    • Assist in editing the game
    • Fill in evidence for each heading of the blog post
    • Publish blog post

Unity Resources

Other Resources

Tools

  • Unity

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