Game Production Roles

CODER

Pre-production

  • Evidence of contributions for Game Development plan
  • Evidence of bug tracker
  • Evidence of milestones
  • Make a list of things needed to be coded including each state of characters
  • Evidence of learning resources for problem solving
  • Evidence of eliminate what is too difficult to do

Production

  • Completes basic Game-critical scripts.
  • Control mechanics feel/design
  • Create a working rough-draft
  • Test base and essential scripts

Post Production

  • Fine-tunes script’s functions.
  • Ensure good mechanics
  • how well the code works
  • Fix last minute issues

STRUCTURE / TERRAIN / ENVIRONMENT

Pre-production

  • Evidence of contributions for Game Development plan
  • Evidence of milestones
  • Evidence of helping mold general aesthetics
  • Make list of terrain features
  • Sketch out environment /level

Production

  • make good terrain
  • Have the basic level design done
  • Have the advanced level design done
  • Interact with the terrain, make sure it’s playable

Post Production

  • Smooth and believable
  • Fantastic
  • Takes you to a whole new world
  • Polish terrain, finish aesthetic details

LEAD ARTIST

Pre-production

  • Evidence of contributions for Game Development plan
  • Evidence of milestones
  • Evidence of helping mold general aesthetics
  • Create rough drafts of concept art
  • List of basic object and character textures to be created
  • Have a rough draft of all motions of art

Production

  • Completes simple assigned art to satisfaction.
  • Create characters and environment.
  • Start on terrain and level art
  • Create character and object textures

Post Production

  • Have at least basic art in the game.
  • Aim for good aesthetic in balance to dynamics/mechanics
  • Finalize art
  • Confirm last artwork

SAMPLE EXTRA ROLE

PRODUCER / PROJECT MANAGER

http://creativeskillset.org/job_roles/335_product_manager

  • A clear explanation of the vision or concept behind the game, including the reasons for wanting to make this game
  • A description of the target audience and the intended reaction of this audience
  • Evidence of research into the genre/style of the game
  • Clear influences from other games – be specific and name makers, and so on
  • Evidence of consultations with the coder, artist, terrain builder, etc. of storyboards, photos, drawings where appropriate
  • Evidence of character decisions
  • Evidence of copyright / creative commons licensing
  • Evidence of scheduling with task sheets

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