Beginning Viscom (1st period only) Go to w3schools.com and find the start learning html link and start reading through it. If you get to the quiz at the end take it. if you get a score of 18 or higher print out the score page, if you score lower then retake it. When you finish [...]
Throughout the course students must analyse and evaluate the social impact of information technology on individuals and society and consider the ethical issues raised by this impact. Social impact and ethical considerations need to be analyzed from both local and global perspectives, recognizing that attitudes and opinions are diverse within and between different cultures. Key [...]
Continue reading about Methodologies for Analyzing Social Impact and Ethical Considerations
Political process: voting and elections, lobbying, open government and free movement of information Government and administration: record keeping, tax collection, policy implementation Legislation: policy development, enactment, enforcement and analysis Police: DNA data collection, video surveillance Military: cyberwarfare, smart weapons, development, espionage Rebel and terrorist use of IT Issues to Consider Electronic voting The impact of [...]
Continue reading about Area of Impact – Politics and Government
Modelling and simulation: digital experimentation, demographic and environmental simulation Visualization: mapping Data search, collection, processing and analysis Forecasting Data logging Resources Google Earth How does Google Earth work? Google Earth on Wikipedia Water Monitoring Add a resource Data logging Data Logging: An introduction Data Logging: Wikipedia What are sensors Sensor: Wikipedia Sensor Web Remote Sensing [...]
Continue reading about Area of Impact – Science and the Environment
Digital art: electronic music, interactive visual art, desktop publishing Film: digital actor simulations, characters and animation Live arts: digital effects, choreography, lighting, marketing New media: DVD, CD, VR, stereolithography Broadcast media: digital radio and television, electronic news, magazines and books Toys and games: CD or online games, online gambling Resources Beekman Chapter 6: Graphics, Digital [...]
Continue reading about Area of Impact – Arts, Entertainment and Leisure
Telelearning: isolated and remote areas; use in hospitals, prisons, retirement homes Modifications of hardware and software for special needs: voice recognition software, text-to-speech, special input and output devices, Internet resources Software in the classroom: science experiments, social studies modelling and simulation, instructional tools and media, computer-aided instruction, computer-aided learning School library systems: catalogues, security systems, [...]
In this area we investigate the use of IT in the health industry and medicine. Telemedicine: service delivery to isolated and remote areas Electronic health records: provacy, data analysis, public health Diagnostic and therapeutic tools: robotic surgery, prosthetic devices, diagnostic software, drug development and marketing Medical advice on the Internet or a CD-ROM Monitoring patients [...]
Transportation: reservation systems, luggage processing, navigation, scheduling and distribution, traffic simulation, smart roads and cars, fuel efficiency and traffic safety systems Employment: electronic employee monitoring, telecommuting, ergonomics and health, job oblolesence and retraining, online job search, employee surveillance Banking and finance: EFT, ATMs, Internet banking and brokerage, electronic cash, insurance International commerce: management of transnational [...]
Continue reading about Area of Impact – Business and Employment
Looking at a finished booklet.

